I have used VR to explore a few scenarios (The Globe Theatre and Jurassic Park) and in my district we do ‘Virtual Field trips’ where students explore locations and experiences from the comfort of their classroom. As part of a Media Studies exam 3 years ago, students were tested on Pokemon Go and see we spent the afternoon searching for Pokemon!
As yet, I have not had chance or access to create my own AR resources but hope to do so int he near future. My son has used AR to explore dinosaurs that come to life when reading a book and think this would be a great way to get students engaged in the text. I would to be able to bring Victorian London or Elizabethan England to life through the use of AR and help contextualize the setting for students.
Wearable tech is definitely a feature that most students are aware of, from fitbits to VR headsets, cellphones to smart watches, I think this will soon change what education can look like. My only concern is the cost of these devices. Not all schools or students can afford these and so it seems unfair that they may potentially miss out on some engaging and inspiring experiences.